
Tuesday 12 May 2009 15:08:18
Petr van Blokland is a programming (graphic) designer and the conference’s second afternoon speaker. (Graphic) design for technological change is an uncertain craft. How to keep up with changing standards and display device gadgetry? Trying to give content a readable face and add value to it, whichever way you look at it, depends on some kind of programming, as systematic process management. First of all any programming, or preparing (planning) the design steps is about asking the right questions, and coming up with definitions — what actually are design, programming, print, pixel?
Design as a (communication) problem solving intervention technically meets with infinite solutions, gathering from infinite design sources and assets. Option overload, van Blokland calls it. Grouping sources and assets, grouping shapes and fonts and colors and other (visual) components, are at the outset of design as a solution to design demands. Organizing one’s material and planning the design strategy can be like a game. Programming as non-linear thinking develops rules to manage design assets and solutions, guiding the process. Programming provides an organizational intervention into data abundance. Then code, even a couple of lines of it, can generate an endless variety of forms and colors and typeface variations in which choice is more of less built in, since the programme grows from the specific design challenge and your own ideas and concepts.